What does a fractional Head of UA actually do?
I run your paid acquisition day to day, so you get senior UA leadership without a full-time hire you may not need yet. That means owning the channels, the creative testing, and the attribution setup, and reporting to you directly. You get someone who has done this at scale, part time.
How is this different from hiring an agency?
An agency puts an account manager between you and the people doing the work. With me there is no hand-off: the person studying your data is the same person running your campaigns and setting up your attribution. Reporting is a conversation, and changes happen the day we discuss them.
When is paid UA the wrong move?
When something upstream is broken. If your cash flow cannot cover a payback period that runs six weeks through the app stores, if retention drops off in the first few days, or if your events and attribution cannot measure revenue yet, more spend just scales the problem. I check that first. Sometimes the honest answer is that paid UA is not your bottleneck right now.
Which channels do you run?
Meta, Google App Campaigns, Apple Search Ads, TikTok, and ad networks. Most subscription and gaming budgets start on Meta, because that is where creative testing moves fastest. I open new channels once the funnel holds and the numbers are stable.
Can you make the creatives too?
Yes. I run the creative strategy and the testing system myself, and produce the assets with vetted creators, editors, and designers in my network. You brief one person and get one accountable owner: I coordinate production, decide what gets tested, and kill what does not perform.
How do you know if a campaign is actually working?
I judge campaigns on revenue. A campaign can bring 10,000 cheap installs and still deliver zero paying subscribers, so I look at blended ROAS and payback against real revenue, cross-checked between the ad platform and your MMP. The two rarely agree.
How long until results?
Diagnosis takes days: I read the account and tell you what is broken and in what order to fix it. Signal fixes start feeding the algorithms within weeks. Verdicts on creative and scale take longer because subscription revenue matures, and a campaign that looks break even on day 7 can be clearly profitable by day 28. The named results on this page took two to three months. Anyone promising a week is reading the wrong numbers.
We're already profitable. Why bring anyone in?
Profitable can still leak. On €100,000 monthly spend, the difference between 107% and 132% ROAS is €25,000. Every month. Most teams would fire a consultant who charged that much and delivered break even. When the account underperforms on its own, the same money goes to Meta instead, and nobody sends you a receipt for opportunity cost. That gap is the first thing I size up.
What does it cost, and how do you work?
I work on a monthly retainer, scoped to how involved you need me: advisory, embedded, or embedded with creative production. The intro call is free and covers fit and scope. For earlier teams that are not ready for a retainer, I run a paid diagnostic session instead, so you leave with a clear read either way.
What kind of apps do you work with?
Subscription apps and mobile games, mostly. I have worked with apps spending their first $100 on Meta and apps spending six figures a month. Stage matters less than two things: whether the product retains, and whether the economics can carry paid growth.